Your basic general-purpose defensive card. When on your own, you can use this to delay for a couple seconds if waiting for a skill to cool down. This is your primary stat. +5 MDEF, +5% Neutral resistance and +5% Ranged resistance, good all-around tanking piece. As you put points in this the damage increases but the chance to proc goes down, which is a good thing because Triple Attack can't proc other effects like Gentle Touch Energy Gain so you don't want it to proc frequently. You really only need STR to carry healing items. +20 ATK at the cost of -1% HP. The bonus damage from Crimson weapons ignores size modifiers (this is why DD GX is so good with Crimson Daggers). Lets you automatically use your Tiger Cannon combo without consuming HP, but at the cost of less damage. You will receive your third and final set of Eden Equipment from Blacksmith Thorn in the room behind the Blue Door. Pump your INT and put all your skill points into Heal. Gramps groups are large hunting quests for 400 enemies on special maps. Divine Avenger (Royal Guard 4th Job) Divine Avenger is the 4th job class for Royal Guards of the Crusader job tree. Airship gear comes from mobs here, don't even need to kill the boss at the end. Drops in Airship Assault instance, any monster can drop it so you don't even need to defeat the MVP. Middle - Black Frame Glasses + Permeter Card Cursed Circle lets you round up a lot of mobs and force them to just stand there while your team kills them, but remember you can't use it while Steel Body is active. Posted by 1 year ago. Garment - GSS w/ Special STR, +7 VIT, +7 VIT + Jejeling Card OR Wakwak Card Gives you straight up +20% HP, but has no slot and low base defense. You have the ability to buff, damage, tank and even heal, making you an excellent instance partner for anyone if you don't feel like going solo. +1 All Stats, +1000 HP, +100 SP. Description: Fires a ray of light to deal magical attack damage. Damage is based on HP, ATK, and to a lesser extent SP. It will focus on helping you be the best combo Sura you can be. This means you can use a Crimson Knuckle with a marginal damage loss in exchange for a slight attack speed boost and +100% cool rating. A base DEF of +98 and bonus +500 HP makes this one of your most purely defensive shields until a highly refined Royal Guard Shield overtakes it. So you got forced into tanking. Also lets you cast [. Also has a 2 minute long cooldown at level 5, meaning you can only keep it on two people. Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. +5% HP/SP, +10 ATK/MATK, +10 HIT, +10 FLEE, a slot, and can proc level 10 Kyrie Eleison. Vicious Mind Weapons work like Crimson, except they're level 4 weapons and get 3 random enchants, but lose a card slot. This build foregoes Gates of Hell in favour of steadier damage at full HP. A buff skill called Asphyxia drains their HP to 1 HP in exchange for immunity for any damage for 8 seconds. Skill ini merupakan skill buff yang dapat memblok serangan yang diterima. All enemies hit will just stand there and do nothing for the duration. Tiger Cannon and Gates of Hell can be used outside of a combo by casting them, and DEX increases your cast speed. Accessory 1 - Glorious Ring 180 ATK +6 INT +6 VIT -6 LUK. Level range to join the third bracket of Gramps quests. Reduces damage from Medium and Large size monsters by 15% and from Undead by 10%. This is your tertiary stat. Lower - Blood Sucker Attacks 3 times with increased damage. Same as Robo Eyes, but +1 STR instead of DEX. This changes your self buff from Energy Gain to Revitalize. Disclaimer: This leveling guide is written based on features available in NovaRO. This newly released accessory can make an easy to get alternative to the Medal of Honour. You can even remove Petrify, Frozen and Stun while afflicted by them. You won't be auto attacking much, but the higher your ASPD the faster you can combo. Fresh off the boat after making your character, head West, then North to the top of Izlude to enter the Criatura Academy. +25% damage to bosses, your basic boss killing card. Not as powerful as the Thief version, but there's still no reason not to get this and eat less hits. DO NOT cast this on yourself though, as it drops your Max HP by a very large amount, resulting in a large damage loss on Tiger Cannon. Turn. Potentially depending on how good your enchants are. 195 ATK +20 Crit, indestructible. At +15 MDEF, a high magic resistance option. Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV. Gear will be labeled into 'Offensive' (pure attack gear), 'Defensive' (pure defensive gear), 'Balanced' (something inbetween), and 'Leeching' (for HP/SP leeching). Everything about Monk, skill tree, skill simulator and other important skill info like range, properties, requirements, required for, etc. The first of your new combo skills. Armour - Hero Judgement Shawl + Pecopeco Card In total a perfect GSS can give you up to +18 stats. Unleashes a final attack on the enemy. +5% HP, +5 FLEE, +3 MDEF, and +7% Neutral resistance. Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec (Renewal only). Version 3.4 November 14, 2004 (11/14/04) Added some indepth info on stats. Ancient Gold Ornaments can be obtained here, which sell for good zeny. This could potentially keep you full of Spheres and always have Kyrie up. This will allow you to spam Flash Combo in Gramps groups and do some decent damage. This quest must be taken before level 60. 5 Spirit Spheres required. Weapon - +15 Crimson Mace + Double Hunter Fly Cards OR Hunter Fly & White Knight Card You can also move 5 points out of Iron Hand if not using fist weapons, probably into Heal; and 2 points from Steel Body into Asura Strike if you prefer to have that option open. Head to Gefenia or Glast Heim Chivalry to level (and pick up the kill quests). Unlike the above, HP never goes obsolete for you. 30 DEF, +10 DEF/+1 MDEF per refine, at +7 this becomes the highest defense shield. Not an instance, but a very important quest that unlocks many end game instances. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. If you need money, head to Gefenia and round up groups of mobs and Tiger Cannon them down. This is worth more ATK compared to the above +%ATK bonuses when you have lower ATK and are just starting out, but by the time you have +15 weapons this will be obsolete. Additionally try to keep Gentle Touch - Change on whoever is doing damage. Full set bonus gives another 25% HP/SP. Consumes your Spirit Spheres to regain 1% SP per Sphere. This is a fairly cheap, easy to get set of gear ideal for people starting out. You want to go solo and be a combo Sura, and this is the guide for you to do it. Focus your inner energies and attack an enemy to deal damage and push them away. Repeat for a 14% gain in SP each cast. This quest must be taken before level 34. These can be accessed as early as level 50, but not recommended until level 100. Usable only when Critical Explosion is active. Watch. suggestions for str/agi monk-skill build...? Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect. You only need 5 points but I recommend the full 10 to reduce the proc chance while still increasing your overall damage. This monster gives high job experience. 64+6 INT and a Gemini-S58 Card will give you 100% silence immunity. +20 FLEE, +10% Neutral resistance and even a card slot. Additionally certain gear may add to your AGI or ASPD, causing you to need less to stay in your 'sweet spot'. +10% HP. Skills Edit DPS Tree Edit Holy Light Edit. This time you can choose the mace (the Eden mace has a higher base ATK and maces do better damage against medium and large enemies and is recommended). Provides multiple bonuses based on your stats and the refine level, for Sura the main ones would be: +5 ATK per 10 BASE STR, is +50 ATK at 100 STR, this becomes more optimal the higher your STR is. Accessory 2 - Hero Ring w/ HP, VIT and ATK enchants OR Glorious Ring, Upper - Dress Hat + Essence of Evil STR 3 Acolytes are natural healers and supporters with the ability to use Holy magic. This will result in less damage but will not drain your HP and will consume less SP. Worth a mention because reflect counts as melee attacks, which can proc on hit effects such as Hero Judgement Shawl or Gentle Touch - Energy Gain. Casting this will consume 5 Spirit Spheres. Ragnarok Online is a fast-paced, community driven fantasy MMORPG. AGI increases ASPD, which in turn increases animation speed allowing you to combo faster. Once you have Flash Combo or Sky Net Blow, you can farm Magma Dungeon 2 for money really easily. You will have enough SP for this to do decent damage at the end of a combo, about as much as a Tiger Cannon. Otherwise slotted with a Essence of Evil STR is better. Accessory 2 - Glorious Ring. -10% Boss damage, +5% Normal damage. Shield - Mad Bunny + Khalitzburg Knight Card Also recovers 2% HP and 1% SP every 10 seconds. If you're reading this, you're tired of popping Steel Body, right clicking, and going to make a sandwich: tanking. +4 STR +12 ATK -4 INT. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. And as you may have guessed, also drops in Airship Assault. +12 AGI for yourself (and that Ranger friend you keep instancing with). All monks automatically learn the following spells at the specified level, regardless of specialization. At 90 AGI, gives +1 ASPD at 9 refine (the 7 refine bonus is worthless to you as %ASPD requires stacking, and you aren't stacking it). This section will be in alphabetical order, according iRO skill names. This is an excellent build when partnering with Rune Knights and Royal Guards. Total bonus for Temporal Boots + GSS combo depends on your GSS, but generally looking at around +16 stats, +23% HP, +5% SP before refining and enchanting. +8% HP/SP, an option if you feel you need more SP. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon. Not to mention that you have other defensive skill! Garment - GSS w/ Special STR, +7 VIT, +7 VIT + Raydric Card OR Jejeling Card Skills. If your group needs a lurer (via Snap) or tank (via Steel Body) be prepared to fill those roles, otherwise continue to keep stray mobs off your healer/support, you aren't the main damage yet. It's recommended to come in a party, as it involves defeating increasingly difficult MVPS. Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time. It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs. Plan your characters' skills in Ragnarok Online ahead of time with this easy to use RO Skill Simulator and Planner. Required: Monk Skill Spirits Recovery Lv3: Skill Level: 1: SP: 14sp: Delay: 1s If Fallen Empire kills the target Tiger Cannon will not go off, so don't bother using on low hp targets (unless you're feeling lazy). Accessory 2 - Hero Ring w/ HP, VIT and ATK enchants. Don't forget you have the potential to solo MVPs for money as you get geared, just remember to bring an elemental converter for a damage boost when doing it. https://www.novaragnarok.com/wiki/index.php?title=Palderon%27s_Guide_to_the_Self-Sufficient_Sura&oldid=16647. +1 STR/INT +2% ATK/MATK +7 MDEF. Use the training dummies in Prontera to play around with your AGI/ASPD and how fast the combo input is. Also gives a lot of exp for leveling. 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